Category Archives: School Reform

A Refreshed Idea for Game-Based eLearning

As an instructional designer for Istation, my entire world these days revolves around ways to integrate technology, teaching, and learning.

One of the traps of educational technology is the tendency to use it to do exactly what wasn’t working in the classroom.

Not only do instructional designers have to be creative about the use of technology itself, but we have to be creative about our instructional approaches. The challenge when designing instruction specifically for use with technology tools is marrying the best instructional methods possible within the parameters of the technology available.

When I started with this program, it was not much more than a nebulous idea.

The Nebula:

  • The teacher character’s name is Paige Turner.
  • Paige’s “thing” is storytelling.
  • We want to incorporate the hero’s journey, mythology, fables, folklore, and social studies standards.
  • We want to expand the types of activities included in the program.

Now, let’s fast-forward two years to where we are today with the program, now called Timeless Tales with Paige Turner, which is a part of Istation’s larger Advanced Reading Curriculum.

  • We’ve organized the state and national standards, ranked them according to Bloom’s Taxonomy.
  • We’ve created a logical scope and sequence.
  • We’ve fleshed out Paige’s character, creating her as a graphic novelist, a blogger, a world traveler, and a writer.
  • We’ve selected humanities-based themes for each of the program’s ten instructional units.
  • We’ve built frameworks for instruction in reading comprehension, vocabulary, word analysis, text fluency, writing, grammar, and self-selected reading.

Most notably, and also most recently, we’ve also created templates for each activity, so that every lesson begins with metacognitive strategy instruction and an explanation of terms. Then we introduce a guided practice activity surrounding a story or nonfiction text. We finish each lesson with an independent practice activity that mirrors what students will experience on their state reading assessments each spring and also aligns with our own separate benchmark assessment.

However, as we’ve developed these templates, which both lend research-based structure to the lessons and also smooth the production process, we’ve been faced with a new challenge.

We know that “our assumptions about instruction, learning, learners, and design can lead to the creation of formulaic instruction”(McDonald & Gibbons, June 2009). And we know that formulaic instruction isn’t always the most effective approach.

So…?

  • How do we keep a predictable lesson structure from being boring?
  • How do we keep things fresh, use new and interesting activities, and get students involved in ways that will actually activate their prior knowledge and allow them to make connections between what they’re learning and the real world?
  • How do we integrate technology, teaching, and learning in a fun, meaningful, and engaging way?

According to the International Society for Technology in Education in 2011:

School districts that have successfully led school turnaround and improvement efforts recognize that education technology is one of the best ways to accelerate reform, providing the immediate tools to ensure that all teachers and students have access to the latest innovative instructional pathways. If we are serious about school improvement, we must be serious about education technology.

 

If ed reformers and districts ready for change are serious about education technology, then we as instructional designers must be serious about creating what they call “the latest innovative instructional pathways.” Period.

One of the answers we’ve played around with is game-based learning. As a company, we’ve always incorporated games into our programs, but they have been somewhat rudimentary and have typically focused on the lower levels of Bloom’s Taxonomy.

This time around, our challenge is to create gaming experiences for students within the guided practice segments of the lessons that activate higher-level thinking skills and allow them to make authentic connections to their learning.

We’re not alone. “Developers and researchers are working in every area of game-based learning,” from entertainment to education and training (Johnson, Adams, & Haywood, 2011).

We’ve been tossing around the idea of using the classic Role-Playing Game (RPG) format because we can incorporate enough text to require reading comprehension and because they’re flexible enough to allow for higher-level questioning.

Here are a few of our ideas:

Lesson 2.1B – Symbolism

  • Theme – Fairy Tales & Folklore
  • Learning Objectives
    • Understanding symbolism
    • Using resources to identify and apply the meaning of various symbols
    • Idea
      • Students might encounter three doors and six or eight symbols. On each door would be written a blurb or scenario. Nearby would be a large reference book with the meanings of the six or eight symbols. Students would have to select the symbol most appropriate for each door and then use the symbols to unlock the doors. Payoff behind each door.

 Lesson 4.1A – Author’s Purpose

  • Theme – Filmmaking as  Modern Storytelling Vehicle
    • Here we’ve been brainstorming ways to convey how the various members of a film crew contribute to executing the producer’s or the director’s vision for the film (the “author’s purpose).
    • Learning Objectives
      • Identifying author’s purpose
      • Analyze how various parts of the whole contribute to the author’s purpose
      • Idea
        • We could have a film production meeting, have each character share their ideas for their contributions (costume designer might have two or three costume style suggestions, set designer might have two or three set design ideas), and then the students would have to choose which of their ideas would best contribute to the given purpose/intended feel/direction for the film.

Lesson 6.1A – Understanding Point of View and Perspective

  • Theme – Age of Exploration
  • Learning Objectives
    • Analyze and evaluate how point of view can impact the telling of a story
    • Idea
      • Students could interact with two characters who tell widely varying accounts of the same story. Then, they could answer questions about each character’s point of view and evaluate the accuracy of each version of the story. The idea is to show them that the same story can be told from varying perspectives. Payoff would be to find out what really happened.

 

For inspiration, we’ve been exploring some RPG games from yesteryear. Check them out:

Swiss Family Robinson on Apple II

 

Monkey Island for MS Dos PCs

 

The Legend of Zelda for Nintendo 64

It might be a tried-and-true educational method to simply introduce a skill, give students an opportunity to practice with a graphic organizer or a multiple-choice format, and then to assess their mastery of that skill.

However, the students who will be using our program are those who have not been traditionally successful in the classroom. What makes us think that doing the same thing on-screen that we tried in 3D is going to work? Isn’t there some old adage about doing the same thing over and over and expecting different results?

Well, this time, Timeless Tales is going out on a limb.

So, we’re going to build some old-school games with modern style, pepper in some real-life connections, and see how the kids using our program respond. I am genuinely excited!

References

Churches, A. (2009). Bloom’s Digital Taxonomy: It’s not about the tools. It’s about using the tools to facilitate learning. http://edorigami.wikispaces.com.

International Society for Technology in Education. (2011). Top Ten in ’10: ISTE’s Education Technology Priorities for 2010. Retrieved January 26, 2013, from iste: International Society for Technology in Education: http://www.iste.org/about-iste/advocacy/top-ten-in-10.aspx

Istation. (2012, June). Istation Reading. Retrieved January 25, 2013, from Istation: http://www.istation.com/Curriculum/ReadingProgram

ISU College of Education. (2012). ADDIE: Develop. Retrieved from Idaho State University College of Education, College of Science, Math, and Technology Education: http://ed.isu.edu/addie/develop/develop.html

Johnson, L., Adams, S., & Haywood, K. (2011). The NMC Horizon Report 2011 K-12 Edition. Austin, TX: The New Media Consortium. http://media.nmc.org/iTunesU/HR-K12/2011/2011-Horizon-Report-K12.pdf

Masters, N. F. (2011-2012). Timeless Tales with Paige Turner. Retrieved January 2013, from gen2oh.net: http://www.gen2oh.net/timelesstales

McDonald, J., & Gibbons, A. (June 2009). Technology I, II, and III: criteria for understanding and improving the practice of instructional technology. Educational Technolgoy Research & Develoment, 377-392.

National Research Council. (2002). Learning and Understanding: Improvinig Advanced Study of Mathematics and Science in U.S. High Schools. Washington, D.C.: The National Academies Press.

Maximizing the Home-School Connection

Research clearly shows that students whose parents are actively involved with their children’s schools are more likely to stay in school, to exhibit better performance on standardized assessments of basic skills and knowledge, and to attend and graduate from college.

But striking a balance between the needs of students, teachers, and parents has been historically challenging, especially in public education.

The pendulum swings in all directions. For some teachers, it’s a struggle to get parents on board, to earn their trust, or to gain their interest in the education of their children. For others, the demands of uber-involved “helicopter parents” can be overwhelming at best, and overbearing at worst. Some students want their parents to be as active a part of their school lives as possible. Others cringe at the thought of mom or pop showing up to staple bulletin boards, stuff envelopes, deliver baked goods, or worse, attend the dreaded parent-teacher conference.

Still, we know that students learn best in a community that involves their families on a healthy level. Parents who understand the expectations in the school setting are more likely to reinforce those expectations at home. Overworked teachers, especially in today’s underfunded schools, legitimately need the support, and sometimes the elbow grease, of parents who are willing to volunteer their time, efforts, and money to help make projects, access to first rate materials, and a sense of school pride a reality.

Check out this video:

The bottom line is that “good communication between parents and teachers has many benefits. When parents and teachers share information, children learn more and parents and teachers feel more supported. Good communication can help create positive feelings between teachers and parents” (Kreider, Mayer, & Vaughan, 1999).

The good news is that today’s tools, specifically technology tools, can help make the home-school connection a reality, with less cost and effort for all involved, than ever before.

“Innovative technologies such as cell phones, e-mail, and websites provide schools with new tools for reaching middle school parents and keeping them informed about their children. Traditional methods of communication such as face-to-face meetings have been found to be effective (Decker & Decker, 2003); however, these methods require time that both working parents and teachers may lack” (Rogers & Wright).

The days of the class newsletter being sufficient are over. “Educators are often very good at mass communications via newsletters, calendars, letters, and handbooks, but mass communications are not effective in shaping or changing attitudes” (Rogers & Wright). What we need to see more of isn’t a folder stuffed with impersonal, though informative, letters home. What we need to see is communication from school to home and home to school moving at the speed of communication in most other areas of our lives.

When my friend in Rhode Island applied for a new job, I knew about it within minutes, thanks to social networking. When my boss needs something and I’m not in the office, well, an email gets the message to me and enables me to deliver the results the boss needs, on the fly. In fact, I can access documents on the major projects of most of my colleagues from anywhere in the world, thanks to Google Docs. So why, as a parent, shouldn’t I be able to access my child’s curriculum? Of course I should. And technology makes that possible.

The school website can be a key component of creating a legitimate, instantaneous home-school connection. “Electronic communication formats such as websites give families access to homework information and requires little time or effort to access” (Decker & Decker, 2003). Use of school websites to provide this type of information is on the rise. And in true Web 2.0 spirit, teachers and administrators aren’t the only ones generating content for school websites.

“Increasingly, school Web sites are used to convey a broad range of school information. Students often become involved with both the technology and the content of the Web site and may work together with teachers to create and maintain the site” (Graham-Clay).

At the end of the day, most educators and parents both have at least reasonable access to a wealth of tools which can help to support the development of a speedy, open dialogue and the rapid and broad sharing of important information.

With the amazing tools available today, the old-school notes home just aren’t cutting it anymore.

For some great ideas, check out these links on bringing the home-school connection into the 21st century:

21st Century Home-School Connection

Tips for Teachers: Using Technology to Connect with Parents

 

References

Connecting Home and School.mov. (2010, August 29). Retrieved from YouTube: http://www.youtube.com/watch?v=WePtZKvn8q0&feature=youtu.be

Dwyer, L. (2010, March 19). Connecting the Schoolhouse to Your House. Retrieved September 20, 2011, from Good Education: http://www.good.is/post/connecting-the-schoolhouse-to-your-house/#access_token=122966314909%7C2.AQDie377uuqNctic.3600.1316642400.1-1418244405%7C-mtHp853LqIwilwf6fVbwItZSHw&expires_in=4626

Graham-Clay, S. (n.d.). Communicating with Parents: Strategies for Teachers. Retrieved September 20, 2011, from The School Community Journal: http://www.adi.org/journal/ss05/Graham-Clay.pdf

Kreider, H., Mayer, E., & Vaughan, P. (1999, May). Helping Parents Communicate Better with Schools. Retrieved September 20, 2011, from Harvard Family Research Project: http://www.hfrp.org/publications-resources/browse-our-publications/helping-parents-communicate-better-with-schools

MED 7305. (2011, January). Using Technology to Communicate with Parents. Retrieved September 20, 2011, from Parent Communication Project: http://parentcommunication.wordpress.com/about/

Rogers, R., & Wright, V. (n.d.). Assessing Technology’s Role in Communication between Parents and Middle Schools. Retrieved September 20, 2011, from Electronic Journal for the Integration of Technology in Education, Vol. 7: http://ejite.isu.edu/Volume7/Rogers.pdf